
New Escape game by the Author of RGB and Sphere (NEUTRAL). This is a standard escape game with save function. You are in a secret room with no exit. Can you solve the mystery of this room and escape?
Update : Vision Walkthrough available, thanks to esk!Â
Popularity: 15% [?]










February 21st, 2008 at 10:44 am
yay first!
February 21st, 2008 at 11:44 am
hey any one playin this game
February 21st, 2008 at 11:44 am
yeah, playing it. not getting too far
February 21st, 2008 at 12:02 pm
really need to figure out how to get the rest of the screwdriver off the clock… totally stuck right now though
February 21st, 2008 at 12:16 pm
hmm got a venus fly trap….and some wierd shape, back to square one
February 21st, 2008 at 12:28 pm
finally got the screwdriver done, hint for flytrap is to look at the bottom of the pot….not going so bad really, i’m not terribly fast at figuring these things out though
February 21st, 2008 at 1:20 pm
and a little over 2 hours later, all done… good game for sure!
February 21st, 2008 at 1:23 pm
Oh help!
How d’you get a venus flytrap?
And I’m still trying to get that flippin’ screwdriver outta the wall!
February 21st, 2008 at 1:32 pm
has any1 got any where on this game?iv got a few things but dunno wot 2 use them on n cant work out any codes?
February 21st, 2008 at 2:51 pm
How do you get the second part of the screwdriver? And what about the wooden doll? I formed its arms and legs as it is shown on the piece of paper and in the book, but nothing happens. And which pot contains the venus fly trap?
February 21st, 2008 at 2:59 pm
sdkhas muy bueno me encanto!
lo unico que no pude pasar fue el ultimo, de armar el rompecabezas, peor ya lo voy a armar
jaja
bonchi
February 21st, 2008 at 3:46 pm
what is the code supposed to be for the cupboard?
February 21st, 2008 at 10:07 pm
Nice work!
February 22nd, 2008 at 7:15 am
Vision walkthrough:
1) Click on left drawer of table. Open. Take handle. Close drawer.
Turn right.
2) Click on dustbin at the left, note the number and shape. Zoom out twice.
3) Click on map on table. Note the picture. Zoom out.
4) Click on shelf with the plant. Take the glass. Zoom out.
5) Turn right.
6) Click on sofa. Click on left cushion. Take thingy. Zoom out.
7) Click on picture above sofa. Note the arrows on its 4 sides. Zoom out.
9) Click the bottom area of the left cabinet. Click on gap between cabinet and wall. Take crumpled paper.
10) Zoom out once and just briefly look at all the items displayed on the cabinet.
11) Look above cabinet. Take metal object. Zoom out.
12) Click on stack of books. Click on shortest book. Open and take corkscrew. Zoom out.
13) Click on book with paper sticking out. Note torn page. In your inventory, magnify the crumpled paper. Click on it. Close screen. Attach paper with torn page. Note the shape of the stickman.
14) Click on right side of table. Click plate of stuffs beside chess set. Click first drawer. Take wooden toy. Close drawer.
15) Open bottom drawer. Click on circular object. Note that it’s the same symbol on the map earlier. We will use this object later. Zoom out twice.
16) Click on stool. Note the number and its shape. Zoom out.
17) Turn right. Click on plant on the left. Click on sqaure panel on the wall. Click button to turn off light display. Zoom out.
18) Click between 5th and 6th plant. Take small piece of paper. Zoom out.
19) Magnify small piece of paper. Click on it. You see the word “newsense”.
20) Turn left. Click right side of table. Click bottom drawer. Click circular object. Based on the word “newsense”, click on buttons accordingly, where n=North, e=East, w=West, s=South. The buttons resemble the N-S coordinates.
21) If you do it right, object will open and take the key. Zoom out once.
22) Use key on larger drawer beside it. Open. Take bottle. Zoom out.
23) Magnify corkscrew. Click on it twice. Close screen.
24) Magnify bottle. Use corkscrew on bottle.
25) Magnify glass. Use bottle on glass. Take green marble. Close screen.
26) Magnify wooden toy. Click on its parts so that the position of arms and legs match the shape of the stickman you saw previously in the book.
27) When you’re done, click on the head. Take key. Close screen. Turn right twice.
28) Click on empty area beside table. Note the number and shape. Zoom out.
29) Click on table drawer on the right. Use key with gap. Open drawer. Take marble viewer.
30) Maginify marble viewer. Open small cover. Place green marble in. Close it back and click centre.
31) Work out the equation to get the code, ie number in square multiply with number in circle, then add the value to number in triangle. Mine’s 3098, should be random for everyone.
32) Turn right twice. Click on left cabinet. Click on rectangular thing on the bottom drawers. Enter the code you calculated earlier. Zoom out. Open drawers. Take both objects.
33) Magnify Venus flytrap. Click bottom of pot. Compare pattern with that on the clock. The position that arrow points to is the 7 o’clock position. Grey means that button should be pressed.
34) Go to the clock on the wall. Click on the buttons correctly (the 7,10,1,4 & 5 should be clicked). Watch the metal piece drop. Zoom out.
35) Click on right cabinet. Click on metal piece between plate and chess set. Zoom out.
36) Magnify handle from your inventory. Use metal piece with handle to get screwdriver.
37) Click on shelves on the left. Click until the screen is showing the lower shelf. Click on the small circles at the bottom of the upper shelf. Use screwdriver to remove them. Zoom out. Click at the top area and take the object with a frog on it.
38) Magnify frog object. Turn frog so it faces you. Click on blue marble in eye socket.
39) Magnify marble viewer. Replace green marble with blue one. View. Note down arrow sequence. Zoom out completely.
40) Turn left. Click on picture. Click on arrows at the sides according to what you saw in the marble viewer. Picture will fall off and goes into your inventory. Place the odd-shaped metal piece into area. Zoom out.
41) Magnify picture. Click on it. Take key that is taped behind.
42) Turn left. Click on cupboard below the table. Click on box. Use key with box. Open box and take golden marble. Then, use screwdriver to remove the screw on the cover. Close box, take green&gold gem. Zoom out.
43) Magnify marble viewer. Replace blue marble with golden one. View. Note that the symbol is the same with the frog object. Note position/angle/view.
44) Turn left. Take out golden marble from viewer. Magnify frog object. Place marble into frog’s eye socket. Click on frog once so it faces left. Close screen.
45) Place frog object between 4th and 5th plant. Turn on the lights display for the plants. Zoom out. Look at where beam from frog is shining.
46) Turn left. Click on clock. Place green&gold gem into where light is shining. Zoom out.
47) Turn right. Click on floor where light beam is shining. Click on light spot. Use the thingy (that is beside the wooden toy in your inventory) with the hole in the floor. Click handle to crank it. Zoom out.
48) Click the new area on the wall. Take metal piece. Click the stand to move it. Note the holes in the wall.
49) Magnify the metal device which you had found long ago. Click the pegs such that the device would fit into the holes on the wall. Use device with holes. Click on device. Take wrench. Zoom out.
50) Turn right twice. Click left side of sofa. Remove bolt with wrench. Do the same for the other side. Zoom out.
51) Click on centre of sofa to shift it. Take metal piece lying on the floor.
52) Click on circular safe above sofa. Fit both metal pieces in. Take key after it turns. Zoom out.
53) Turn right. Click on left drawers. Use key on the drawer with a lock. Open drawer. Click on object in drawer. Take the pearl on the bottom right corner. Examine the dislpay and take note where the shells are located in the 4×4 grid. Zoom out completely.
54) Turn right twice. Click on top shelf. Click on box. Click the buttons on the panel where the shells were located as seen in the display, ie buttons on coordinates 2-2, 2-3, 3-4 and 4-2. Click the fish button until cover opens. Take sketchbook and key. Zoom out completely.
55) Turn right. Click on safe. Magnify wooden toy. Place key onto toy as head. Adjust the parts such that it could fit into the space among the metal pieces (the arms enclose the head in a diamond shape).
56) Place toy onto space.
57) WOOOO….
58) Now go out.
59) Turn left. Take rusty gear on the floor.
60) Turn left. Click grey door. Open grey door. Take golden gear. Magnify golden gear and click to see a number. (It’s random. mine’s 2).
61) Climb up ladder, look up and wait to see a number.(mine’s VII, which is 7). Note that the number appears on the axel of the windmill, which is hexagonal in shape.
62) Climb down. Turn left. Note the number at the bottom of the lever. (mine’s V, which is 5). Click on the lever, it stops the windmill.
62) Turn left. Click on windmill blades. Note the number. (mine’s IV, which is 4). Zoom out.
63) Turn left twice. Click on ladder. Climb up. Click on grey panel.
64) Magnify Venus flytrap. Take blue marble. Use blue marble on viewer. The code will be shown as: windmill blade, hexagon (axel), golden gear, semicircle (lever), blade. With the numbers you saw on the items earlier, you form the code. (so mine will be 47254).
65) Open sketchbook. On the 3rd page, it indicates that the numbers on the panel are arranged in a given order (a clockwise spiral).
66) With the specified arrangement, key in your code on the panel. Open door. Take key. Place golden gear into empty space. Climb back down. Go back into apartment.
67) Turn left. Click on right drawers. Use key with second drawer. Open. Take big rusty gear.
68) Go outside. Open grey door below ladder. Take golden gear again. Climb up ladder. Open door with panel again. Place the two rusty gear parts into slot. Climb down. Go back in.
69) Click on gears area below the plants. Place golden gear on axel. (it shouldn’t move if you turned off the windmill)
70) So, go back outside, turn on the windmill with the lever.
71) Go in again, look at the gears. Wait for a key to appear. Take it. Zoom out.
72) Go to the passageway which leads outside. Click the left wall. Use key on panel. Open panel. Push button.
73) OMG.
74) Click the puzzle in the stone. Click on the puzzle. For the right hand corner, arrange the tiles such that it matches the seahorse symbol in the sketchbook. Continue to arrange the other tiles till you get a snail, a man, a bird and a snake. Place the marbles into the respective holes by matching the animal to its habitat(which is seen in the marble using the viewer).
75) When it’s correct, a key will appear in the centre. Click on the red marble. Zoom out.
76) Use key on the door. Exit.
And you’ve completed the game!
February 22nd, 2008 at 7:42 am
I can’t get the rest of the screwdriver or the plant….help??? lol
February 22nd, 2008 at 8:34 am
…or the codes…arrrgghhhh…why do i play these games…lol
February 22nd, 2008 at 9:58 am
I’m stuck on the fish box…i push the blocks where the shells are on the grid but when i click the fish it still won’t open! ARRRGHH!!
February 22nd, 2008 at 10:08 am
i am stuck there too. found the plant, screwdriver and i put the frog so it would shine on the clock…found another piece for the thing behind the picture…
February 22nd, 2008 at 10:28 am
hahaha…got the box open…and a key..
February 22nd, 2008 at 10:33 am
that games ace i struggled at the very end tho:(
February 22nd, 2008 at 10:35 am
has anybody completed this one yet? i need a walkthrough!!
February 22nd, 2008 at 11:33 am
To Suzanne: How did you get the box open?? i feel i must have tried everything but it just won’t work. I know for a fact i did the right buttons & everything but it just doesn’t seem to open.
Please help lol
February 22nd, 2008 at 12:10 pm
graham…the fish has to be pointing up. you get the code of how they are supposed to be from the top drawer.
February 22nd, 2008 at 12:20 pm
yeah i found the shell thing and made a note of which shells they were from the picture etc & i’m sure i pressed the right buttons in on the box, but it just doesn’t seem to work =(
doing my nut here lol
February 22nd, 2008 at 12:25 pm
hmmm..did you look at the picture from the top drawer though? not the one from the wall. and the fish has to be pointing up before you click on the right buttons. right now, i’m stuck outside and don’t know where to go now…lol
February 22nd, 2008 at 12:52 pm
i need help
February 22nd, 2008 at 1:09 pm
aarrrgghhh…i had to start over…lol
February 22nd, 2008 at 1:15 pm
i finished good game…easter egg. when done and you see the credits. click the 3 coloured dots in the upper right hand courner
February 22nd, 2008 at 1:47 pm
icant figure it out can anybody help me please.
how do i get the screwdiver of the clock and i cant find no venous fly trap. suzanne or graham how do you get into the top drawer? sorry i know im being thick with this game but i cant figure it out.
its doing my head but i dont wanna give up arrrghhhh!!!!
February 22nd, 2008 at 1:48 pm
what a great game tricky but loved it
February 22nd, 2008 at 2:25 pm
Fiona…what all do you have? do you have the doll? have you found 3 shapes with numbers inside of them yet? you have to do some things in a certain order..
February 22nd, 2008 at 2:29 pm
there is a piece of paper on the shelf with all the plants. you can’t see it if the shelf light is on though. you need that piece of paper to open the compass box in the bottom drawer of the one desk. just remember N. s. e. and w.
February 22nd, 2008 at 2:33 pm
i have found the wine glass,
screwdriver handle,
some other handle with yellow bits on,
piece of paper saying ‘newsense’
a silver thing with round things on what i can press in
corkscrew
piece of paper which i put in the book
i have the wooden doll that i have put in the same position as the picture
and now i dont have a clue!!!
i have found 2 screws which i presume i have to unscrew but cannot get the screwdriver bit of the clock
can you help me and tell me what i have to do next please xx
February 22nd, 2008 at 2:42 pm
ok…i’m locked outside and i can’t get the code for the box on the wall…help???lol
February 22nd, 2008 at 2:45 pm
thanks suzanne, i now have a key maybe i can move forward now
February 22nd, 2008 at 2:53 pm
fiona…did you shape the doll like the page that’s torn out of the book? after you do that, click on the dolls head…it’s a key too.
February 22nd, 2008 at 2:58 pm
wat do u do wid d picture of sea shells?? :S
February 22nd, 2008 at 3:01 pm
I have the screwdriver handle, glass, doll, bottle and a weird tool. How do I get the rest of the screw driver and the missing piece of the page?
February 22nd, 2008 at 3:05 pm
arhh i did the doll a while ago, didnt realise it was a key
right im stuck again, i did the sum with the triangle square and circle, mine equals 3600 but i know is different for everybody, is that meant to be the code for the cupboard cos it doesnt seem to work. am confused once again…lol
February 22nd, 2008 at 3:06 pm
ben the missing piece of paper is down the left hand side of the shelves and cupboard
February 22nd, 2008 at 3:09 pm
how do i get the rest of the screwdriver?
February 22nd, 2008 at 3:09 pm
after the frog is shining on the clock what do you do?
February 22nd, 2008 at 3:10 pm
how do you get the other end of the screw of from the clock?
February 22nd, 2008 at 3:20 pm
somebody help!!! how do i get the rest of the screwdriver out of the clock?
February 22nd, 2008 at 3:32 pm
help!!! frustrated have code from shapes what do i do now???
February 22nd, 2008 at 6:26 pm
Heres a full walkthrough for the game if your stuck! =)
-Start off by clicking the desk and then the map. There is a compass on it with the directions north, south, east & west on it.
-Go back and click the shelf then pick up the wine glass.
-Click the trashcan to the left of the desk and note the number in the circle.
-Click the left drawer and get the screwdriver handle.
-Click the right side of the desk and note the number in the triangle.
-Go left and click the left side of the niche where the plants are. Open the panel and turn off the lights. Go to the far right side of the plants and pick up the paper.
-Go left and click the right side drawers/cabinets.
-Open the bottom drawer. See the same compass from the map at the start. Now, the buttons on the puzzle represent the compass directions: N, S, E, W. Look at the paper, it will say “N E W S E N S Eâ€, so using that code press the buttons in the correct order to get the cabinet key.
-Use the cabinet key on the right side cabinet door and take the wine bottle.
-Lift up the bowl and open the top drawer. Get the wooden figure.
-Go back and click the right side of the stool. Note the number in the square.
-Click the books on the desk. Open the right most book and get the bottle opener. Now click the second book in from the left (with the bookmark). Open it and notice the page on the right is ripped.
-View the bottle opener to open it until there is a corkscrew. View the wine bottle and use the corkscrew on it. View the glass and use the wine bottle on it. Get the green marble that drops into the glass.
-Click the left cabinets and you’ll see a 4-digit code is required to open them.
-Click the gap between the left side cabinets and the wall. Get the crumpled paper. View the paper and click it to unfold. Use the paper with the torn page in the book to get the complete picture.
-Position the wooden figure so it resembles the picture in the book. Now click the head to get the desk drawer knob.
-Use the desk drawer key on the right side drawer of the desk. Get the seer box.
-View the box and click the tab just under the circular middle to open it. Insert the marble & close it, then click the circular glass area. Note the formula which means Triangle number plus Square number multiplied by Circle number. Remove the marble from the seer box.
-Using the rules of multiplication/addition, multiple the numbers you got for the square and circle. Then add that product to the number for the triangle. Enter this 4-digit code into the cabinets. Now click the door and it should open ^_^
-Get the metal piece and the Venus fly trap.
-View the Venus fly trap and click the bottom of it. Note the position of the arrow.
-Click the clock and note the position of the screwdriver head on the clock face. This is quite confusing so i’ll explain as best i can. The screwdriver head indicates the arrow point found on the bottom of the Venus fly trap. Press the buttons on the clock that correspond with the bottom of the venus fly trap (black means press, white means don’t) starting from the point the screwdriver head points towards on the clock. Get the screwdriver head (it drops down next to the checkers board below). View the screwdriver handle and use the screwdriver head on it to get the complete screwdriver.
-Click the left side of the cabinets/drawers that has the 4 shelves.
-Use the screwdriver to undo the screws under the frog. Get the frog. View the frog until it turns around. Get the water marble. Use the water marble on the seer box and note the position of the arrows. Remove the marble.
-Click the very top of the shelves and get the handle.
-Go left to the view of the couch and painting. Lift the left seat cushion to get the crank handle. Note the 4 items shown in the painting, you’ll need that a bit later.
-Click the painting and notice the arrows on each side of the frame. Click the arrows in the order that were indicated in the water marble. Get the picture.
-View the picture and turn it around. Get the box key.
-Use the box key on the wooden box under the desk. Get the earth marble.
-Use the screwdriver on the screw on the open box lid to unscrew the reflective gem.
-Use the earth marble on the seer box and note the items indicated: clock, plant, and symbol found on the frog statue.
-Insert the earth marble into the frog’s eye. Turn the frog so it faces left (towards the clock when placed)>. Place the frog on the shelf with the plants so the red plant is next to it on the left. Go to the light switch panel and turn the lights back on.
-Notice where the light from the frog’s eye is pointing on the clock? Now click on the clock and insert the reflective gem in that slot.
-If you go back to the plants you should now see a spot where the light is shining on the floor. Click it and use the crank handle to open the niche under the plants. Get the second metal piece.
-Click the metal stand to move it aside. View the handle you got earlier and press the correct pins so that it fits in the 3 holes in the wall. Get the wrench. Note the gear is moving.
-Use the wrench on the nuts on either side of the couch.
-Move the couch and get the metal piece (3). Insert all three metal pieces in the circle above the couch.
-Get the drawer key. Use this key on the left side of the shelving above the cabinet that required the 4-digit codes. Get the desert marble.
-Remember the 4 items in the painting? Note their position in this 4 x 4 sea grid. Number the squares 1 through 16 from left to right, top to bottom (to make it easier on yourself).
-Use the desert marble in the box. Note the position of the fishbones. Remove the marble.
-Go back to the view of the desk with the map. Click the shelf on the wall on the left side. Position the fish in the correct position and then press the buttons that correspond with the location of the 4 items in the sea grid (6, 7, 12, 14). Open the box and get the sketch book and the head key. Read the sketchbook.
-Go back to the wall where the couch was. Reposition the wooden figure to match it so it fits among the metal pieces. Insert the head key into the top of the figure. Put the completed figure in the wall with the metal pieces.
-A door opens, but the game isn’t over yet =)
-Go outside. According to your sketch book, the Venus fly trap should open in the sunlight. View the fly trap and get the marble. Look at it through the seer box (you know the drill by now) and note the code. *Each symbol represents the location of numbers (Roman numerals) found outside: windmill, hexagon, cog, semi-circle, windmill.* Remove the marble when your done.
-View the right side of the balcony. Note the semi-circle number. Pull the handle to stop the windmill.
-Now look out the front of the balcony and close up on the windmill blade. Get the windmill number.
-Get the rusted cog piece (1) from the left side of the balcony.
-Go left again and open the panel. Get the cog. Now your locked outside!
-View the cog to get the cog number.
-Click the handle again to move the windmill. Click above the door and you will eventually see on the windmill a blurred spot. Click down.
-Click the right side and go all the way up. Keep watching the windmill until you see the hexagon number.
-Go down once to the keypad.
-Following the pattern in the sketch book and the code from the air marble, press the numbers accordingly.
-Insert the cog and the door will be open again. Get the drawer key.
-Use the key to open the locked drawer on the right side of the long dark desk/shelf. Get the rusted cog piece (2).
-Go back outside and take the cog piece back from the panel. Go up the ladder and insert the 2 cog pieces.
-Stop the windmill before you go back inside.
-Go inside and use the cog piece on the gears under the plants.
-Go outside and restart the windmill.
-Back inside again to the moving gears. Watch the gears and get the cog key.
-Go into the doorway to the outside but don’t actually go out. *You should have 4 marbles at this point*
-Now click the panel in the side wall and press the button. Down you go!
-Leave the elevator and go forward to the puzzle. Click the puzzle to begin.
-Since you have 4 marbles with one already in, you will be creating 5 characters: human, snail, bird, seahorse & snake.
-Once you complete them insert their corresponding marbles: snail = earth, seahorse = water, bird = air & snake = desert.
-Now take the red key.
-Use the red key on the door and that’s it! You’ve made it. Whoop ^_^
February 22nd, 2008 at 6:52 pm
You have to get the venus fly trap.. and on the bottom of the plant it shows you the grid for the clock
February 23rd, 2008 at 3:04 am
can anybody help, i managed to do everything up until the code for the cabinet. i have a 4 digit combination but it doesnt seem to open the cupboard. iv tried everything and is frutrating….lol
i dont know what im doing wrong, iv definately got the right sum but the cupboard doesnt want to open. is there some thing that i need to do first eg, turn something on or off.
even following the walkthrough, the code doesnt work
can somebody help a stupid person
February 23rd, 2008 at 10:14 am
Help! This flippin game is really getting to me! Determined to finish it without much help, but really stuck on the fish box thing-what counts as a shell, as it’s not very clear what the objects are?
Is a starfish counted as a shell??
February 23rd, 2008 at 10:26 am
Hi Anon-make sure that you are doing the sum in the right order ie where the marble tells you to circle + triangle x square or whatever, make sure it’s exactly that combination, otherwise you will get a different answer if you accidentally add the first two the wrong way round.
Hope that makes sense!
February 23rd, 2008 at 10:28 am
Hallalujah!! The box opened!
February 23rd, 2008 at 10:30 am
Ok, I got the stone puzzle at the end… the marbles are in the right animal…where’s my red key?
February 23rd, 2008 at 11:07 am
miawallace, i did do it in the right order thats why i am confused. i tried it more than once just in case i pressed something wrong by accident. its really annoying me now!!!
the equation is triangle + square x circle
is anybody else having the same problem or is it just me??
February 23rd, 2008 at 11:12 am
Twirl the seahorse’s nose square, as I had it the wrong way round, even though it looked right-then it’s complete.
February 23rd, 2008 at 11:21 am
HELP!!!
im at the end almost out. i made all the shapes (snake, man, snail, seahorse, bird) I tried different things to see if the bird was wrong because the birds body can be in different positions. I put all the marbles in (desert for the snake, earth for the snail, air for the bird, and sea for the seahorse) and im not getting a key!!! what am i doing wrong?!
February 23rd, 2008 at 11:24 am
I still can’t seem to get it right…AArrgh! Completely frustrating…:(
February 24th, 2008 at 2:19 pm
great game. took me 2-3 hrs for completing it.
hope to see more games like that - really good work!
February 24th, 2008 at 2:39 pm
yay finally did it, what a good and compicated game
February 24th, 2008 at 2:40 pm
ha ha done it finally bloody hard game though even wiv a walkthrough
February 26th, 2008 at 2:58 pm
U ALL LICK BALLS LIKE UR GRANNY”S DID IN 1885
February 26th, 2008 at 7:01 pm
Im totally stuck at the cabinet. My code doesnt work. Does it matter if you take the marble out of the see’er thing first? I didnt do that. I did every thing else right. My numbers were circle 71 triangle 42 and square 52. I did 42 + 52 x 71 = 6674. Right? I checked it like 37895756493257 times and it doesnt work. WHAT AM I DOING WRONG?!?!?!?
February 26th, 2008 at 7:11 pm
Okay IM AN IDIOT. Thanks whoever posted the second walkthrough!! I got it open
February 26th, 2008 at 9:13 pm
Wow, awesome game! Good puzzles and terrific graphics. At the end, make sure to click on the dots in the upper right hand corner to change the time of day. Super cool!
February 27th, 2008 at 12:35 pm
i don’t understand WHY i paly these games! I SUCK AT THEM!…. lol.
: \
February 28th, 2008 at 12:00 am
Thanks for the walk through. This was a very hard game. I finally made it to the end.
February 28th, 2008 at 7:03 am
WTF i been trying to get the stupid fish box open for 2 days and it wont open …Im making sure the fish is up and clicking the corresponding shells and it still doesnt work ….what the heck am i doing wrong
February 28th, 2008 at 8:08 am
Erica,
press the buttons that correspond with the location of the 4 items in the sea grid as the picture form the wall(6, 7, 12, 14).
February 29th, 2008 at 9:18 am
done, GREAT GAME
March 1st, 2008 at 3:44 am
ok im outside it says well done now what do i do
March 2nd, 2008 at 1:53 am
Hi, can anyone help? I’ve got the crank handle in the square hole in the floor that the gem in the clock points to, but I can’t seem to turn it or anything. What am I missing?
March 2nd, 2008 at 8:49 pm
Hi,
I can’t seem to get the green or the blue marble into the hole in the clock that the light is shining to. Can’t figure out why so I would appreciate any help!
thanks
March 2nd, 2008 at 8:51 pm
For Laura: You have to multiply and THEN add
March 3rd, 2008 at 1:00 am
So I figured the clock thing out but now when I place the hand crank in the hole in the floor, I can’t make it do anything, no matter where I click… any suggestions?
March 3rd, 2008 at 1:01 am
okay nevermind, got it… lol
March 3rd, 2008 at 3:49 am
Cabinet code is 2885
March 8th, 2008 at 6:38 pm
remember for the code to the cabinet… you have to multiply the two numbers together first, and then add the triangle one (order of operations)
and they said middle school math would never come in handy…
March 21st, 2008 at 6:15 am
wow best game i ever played\
March 23rd, 2008 at 12:22 pm
how do I get the green or blue marble into the hole of the clock where the beam is indicating?
March 23rd, 2008 at 1:01 pm
oh shit never mind
ahah, it’s the green&GOLD gem on the box that I have to use for the clock,
March 26th, 2008 at 7:50 pm
i dont know what to do……my code doesn’t work at the cabinet….i did the everything right but the code doesn’t work…
March 26th, 2008 at 7:54 pm
help me what should i do…
March 31st, 2008 at 1:45 pm
UGH! stupid cabinet, i’ve entered the code so many times i’ve added and multiplied using a calculator and everything and STILL nothing!
so frustrating.
March 31st, 2008 at 1:48 pm
FIGURED IT OUT!!
if anyone is having trouble with the cabinet, try MULTIPLYING FIRST.
i remembered that in equations you ALWAYS multiply first and everything worked out fine!
March 31st, 2008 at 2:20 pm
fish box? turn the fish get the stuff? or is it throw your laptop on the ground and eat chocolate?
April 1st, 2008 at 4:51 pm
Anonymous.. i have the same problem… im an A+ honors in math i know i have the correct code……….. really makin me mad… ive tried using order of operations too and they both dont work…. =/
April 1st, 2008 at 4:52 pm
Gianna.. I tried that
my cabinet is just retarded
….
not working
April 1st, 2008 at 5:02 pm
Wooooww….
all i did was start a new game and this time it worked…
try that anonomys.. i had the same problem.. just might be a fluke on some games
May 18th, 2008 at 4:04 pm
remind your order of operations.
multiply first, then add.
this thing was tricky. i got stuck at the shells puzzle with the 4x 4. make sure the fish is in the right direction and that you are only using “shells” from the picture. ie: not actually shells, more like starfish and pumice as well as a conch and symmetrical oyster.
good luck
May 23rd, 2008 at 11:15 am
I WON ON MY FIRS TRY!!! I used some of the stuff when I got stuck but I did most of it by myself.
May 25th, 2008 at 8:04 pm
GAWD. I’m stuck on the 4×4 fish box. It’s seriously getting annoying. I’ve tried everything I could think of, and everything I’ve found on here, and none of it’s working. what’s the “correct position” for the fish button?
May 25th, 2008 at 9:21 pm
Answer to the fishbox problem: place the gold gem in the seer box first to see the fish pointing up, then the combination works.
May 25th, 2008 at 11:01 pm
Thank you sooooooo much!!
May 25th, 2008 at 11:21 pm
another stupid question: On the keypad outside, how do you know which number’s which?
May 28th, 2008 at 10:36 pm
a nice game….
May 28th, 2008 at 10:44 pm
To Cassy:
follow the sketch book which indicated the number direction
May 28th, 2008 at 10:54 pm
To author:
I like this kind of games…
not scary but mystery…
easy catch cue and make sense…
please make more
June 2nd, 2008 at 9:08 pm
this game is the best i ever played!!!
yeah had problem with the cabinet too..after you enter the code, you have to ZOOM OUT, then click the handle..
the box with the fish button: you have to put the gold gem into the marble viewer, and it shows what position the button should be in BEFORE you put in the coordinates of the seashells/starfish etcetc..looking at the box:
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
it should be…6, 7, 12, 14
i think that’s it..yeah..oh one more..the number pad on the balcony with the windmill, you have to check the third page of the sketchbook..
the order goes like this,
1 2 3
8 9 4
7 6 5
yupp! hope i helped! GREAT GAME!!!!
June 7th, 2008 at 11:43 pm
woah. that was a crazy game. it took me forever.. haha
June 8th, 2008 at 7:47 pm
Yeah! This game was awesome! Def. one of the better escape games yet!
June 18th, 2008 at 1:11 pm
I’m looking over balcony, have all but one number to correspond with button pad up ladders but can’t see the half moon number… I happen to be colour blind too which I think may be hindering me as I can’t see a number????
June 18th, 2008 at 1:14 pm
Sorry, had all numbers!!!! Phew
July 4th, 2008 at 3:31 pm
freaking awesome game!
July 10th, 2008 at 2:54 pm
No word of a lie, best point and click game I’ve ever played. Very well thought out! I did it myself for the most part, used the walkthrough for the little extra hard things since I’m strapped for time. Gotta go!
July 19th, 2008 at 5:15 am
I enjoyed it more than any other game I have ever played. Thanks for making it!!!
July 28th, 2008 at 12:07 pm
how do you find the triangle number for the marble box??
October 16th, 2008 at 2:28 pm
help! i’ve tried loads of the ways u guys say about the fish box but i cant get it open!!!
1 2 3 4 <— where are the locations of the buttons u press?
5 6 7 8
9 10 11 12
13 14 15 16
(?) <— which way is the fish facing?
pls answer!x
October 18th, 2008 at 11:08 am
Im not getting my key @ the end. I put the marbles with the right animal and nothings happening!
October 24th, 2008 (4 weeks ago) at 9:46 am
I have got to the very end and have finish the puzzle and added the marbels in what i feel is the corrrect order and the correct place for the marbels yet nohting is happerning. Any help would be appreciatied
October 24th, 2008 (4 weeks ago) at 9:54 am
Done! Without a doubt the best ‘Room Escape’ game i have ever played. Good Work!