
The fifth episode of the popular Submachine escape game series. This time we go back to the very first submachine ever built - historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.
Submachine 5 Walkthrough posted by Anya.
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January 30th, 2008 at 12:34 pm
This is the Best Game!!!
January 30th, 2008 at 2:51 pm
Claudia,
I have cipher plate 1, the wrench, and the lead casting. Now I have run out of leads. Any help?
January 30th, 2008 at 3:36 pm
OMG im going crazy! are there suppose to be two coil thingis in those small yellow powerplant?? Im stuck as a rat in a very small mousehole. I have two cipherplates to move around the place. I have one crystal and put that in the generator, have not fund a lightbolb to the dark place, I´ve been everywere, clicking on everything but still no progress, someone help…and what to fo with the lead casting?? were are the other crystals??
January 30th, 2008 at 3:41 pm
Anya,
Where did you find the cipherplates? I found one in locked box. I also have 1 of 5 secrets. To light the dark place below, remove the two clamps on what looks like a hat at the end of the tunnel. Then plug the cord into the socket above.
January 30th, 2008 at 3:53 pm
i think (if i remember correctly)I found the other cipherplate in the roof section three ladders down, you have to take the the screws of with the wrench
January 30th, 2008 at 5:04 pm
complete walkthrough:
The Lab
pick up notes from the ground.
go left and open the hatch.
go down the ladder and to the left. Turn on the computer. Read onscreen notes (crucial information will be written in notes).
go far right and open door.
enter new area and go right.
open another hatch.
go down the ladder and right.
enter numbers 5-5-2 on the portal. and hit the button.
The ROOT
go right until the opening in the wall.
enter the opening and go right. In the screen where colors change notice an object. Lead Casting. Pick it up.
enter the ROOT location.
open the box on the wall.
notice small locks right next to the big plug. Click them and then click the plug. Click the plug again to power up this location.
go right and down and right again until you find a ladder going up.
go up the ladder, then go far eft and enter the control room.
pick up wrench from the ground.
exit the room and go back to the lower level.
locate ladder going down and go there.
go right and use wrench to unscrew the plate from the wall.
collect rusty key.
go back to the level eith control room, but enter the previous room. The one that you previously passed by going to the control room.
use rusty key on the left panel. Collect cipher plate 1.
go to the level below and locate a device on the wall. It’s a transporter, you can use the cipher plate 1 here in two ways. put it to the left slot (which will be later on described as (1, 0) or to the right slot (0, 1).
put the cipher plate 1 to the right slot (0, 1) and hit the button.
(0,1)
you’re on the ladder. go down. And enter the chamber on the left. Collect cipher plate 2. From now on you can use both cipher plates and their different combinations on that transporter. For your convenience I will describe combinations using numbers, so for example combination (1, 2) means that you have to put plate 1 to the left slot and plate 2 to the right slot.
go back to transporter and enter (2, 0) (explanation: right slot i empty, left slot is occupied by cipher plate 2)
(2,0)
there are 3 hatches here, you have to set the devices inside them so that everyone is facing right. (the middle one is already on the good position. In this hatch you collect empty coil.
go back to the transporter and enter location (0, 1)
(0,1)
go to the bottom and right. use the empty coil on the charger and turn the wheel three times. collect coil.
go back to the transporter and enter location (1, 0)
(1,0)
go down and right and place coil on the pedestal.
go back to the transporter and enter location (0, 2)
(0,2)
go down and far left. on the way you’ll notice signs on the wall, they will be written down in the notes.
on the far left turn the valve;
go back to the transporter and enter location (2, 0)
(2,0)
go far left and enter new location through the whole in the wall,
collect wisdom gem 2 there
go back to the transporter and enter location (1, 2)
(1,2)
now it gets tricky. there are 8 rooms surrounding the central one. go to that room and look through three holes in the walls.
the pointer must meet the ornament on the rim, and you turn the pointers using the valves on the outside. Once you place pointers in the right positions, the block in the middle of the central room will open. collect metal box.
as you leave this room, go through the right door and collect light bulb – it’s the only one not protected by the wires.
go back to the transporter and enter location (2, 1)
(2,1)
go right and up. set both devices so their lights are on the right side, the crate downstairs will move it’s position.
go right and down the ladder. In the dark room use the light bulb on the lamp next to the ladder.
go left and into the ancient room.
on the wall use previously seen symbols (they’re written down in the notes) and hit the button on the bottom. go down the ladder and use lead casting on the highest pedestal of the anubis statue.
after it’s lifted, collect lead casting from it and repeat that two times until the passage is opened.
go down and collect wisdom gem 3.
go back to the transporter and enter location (1, 0)
(1,0)
go down and right to the acid bath. Zoom in.
put the metal box into the acid.
once the metal box is destroyed zoom out and use wrench to unscrew the pipe and release the acid.
zoom on the bathtub and collect wisdom gem 2
go back to the transporter and enter location (0, 0) (remove the plate from the transporter so it stays empty, and hit the button.
exit the ROOT location and go back to the modern portal.
enter 7-4-7 there and push the button.
The Corridor Location
go far right and open the door.
enter the new room and use all wisdom gems on the wall machine.
switch the lever on the control panel and enjoy the ride.
congrats you made it!
February 1st, 2008 at 9:58 am
where the heck is last secret!?!?!?
February 2nd, 2008 at 2:37 pm
I didn’t found symbols at wall (0,2)-i stopped to play-at the end.
It’s, waste of time, I have to do many useful job-this is waisting of my time…
February 2nd, 2008 at 2:38 pm
At us 13 22.30 pm
February 3rd, 2008 at 7:50 pm
what are the symbols i’m supposed to have seen? i can’t find them, i’ve tried looking in every single room. If anyone has a hint, can you like say it as in Row 1: third down etc? i realize you can’t type those, so…
February 4th, 2008 at 3:44 pm
Wow, talk about getting lost! managed to complete it finally tho! Couldn’t have done it without some help tho!!!
February 6th, 2008 at 2:43 pm
This is so difficult i wish i could get it i am just getting really lost and i cant find were i am.
February 6th, 2008 at 8:41 pm
…I’ve finished it in 40 min. >.< It was difficult, and I used soe help, but I wished it was longer. It would have been more fun.
February 6th, 2008 at 8:42 pm
some*
February 7th, 2008 at 12:09 pm
where are all the secrets? i found 0 secrets can anybody tell me about the secrets where they are
February 7th, 2008 at 12:13 pm
where the fuck are the secrets…..
February 11th, 2008 at 5:20 am
Submachine series and esecially SB-4 are -by far- the best p&c escape games !
February 12th, 2008 at 9:50 am
This game would make more sense to you if you played all the other submachine games.
Section 1/2 is not that tricky here is the secret. go until you find the room with the box, enter look on the wall on the left going clock wise count how many spots there are until the oraments meet. The go to the back wall and then to the one on the right and do the same thing, exit the room. Go to the right to the first wheel and enter the number of spots you have from the unit on the left cont. around doing the same with the next wheel is the back wall and the last wheel is the one one the right, when you come back around you will find the box opened.
February 16th, 2008 at 11:25 pm
what is the lead casting and where do you get it
February 19th, 2008 at 4:29 am
i dont know were to put the cipher plate1
February 20th, 2008 at 6:53 am
All the submachine’s games just rock
They are hard and you really need to think and think
Keep up the good work
Hope i ll see soon a submachine 6
February 29th, 2008 at 11:38 am
Hi Jay um I need a walkthrough really,really,REALLY BAD!!!!
-Sincerly,
Jane.
February 29th, 2008 at 11:51 am
And PS a complete walkthrough.
March 7th, 2008 at 3:21 pm
can someone tell me the symbols on the wall, i cannot find them anywhere
March 21st, 2008 at 7:11 pm
i used the walkthrough and the game was still hard i hate and love this game
March 28th, 2008 at 9:26 am
This game is fooking great !! All the submachines ar!
May 2nd, 2008 at 4:13 am
…Oh.
Needed walkthrough to know which cipher plate to use…other than that, not hugely difficult.
Slightly disappointed by the end…as last instruction (out of the tasks given at the beginning) not achieved…I don’t feel like I’ve really completed!!!
Good but not the best Submachine in the series!!
July 8th, 2008 at 10:24 am
hey,
does anyone know where the ROOT location is?
October 13th, 2008 at 7:26 am
what is the codes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1