Tipping Point Chapter 3

by Point and Click Games on April 14, 2008

in Adventure

Tipping Point Chapter 3

Tipping Point Chapter 3 is completed and ready to play! You can now jump to another chapter instantly without having to enter a chapter code.

Chapter 1

Chapter 2

Chapter 3Â

1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, 4.67/ 5)
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{ 34 comments… read them below or add one }

jimbo November 18, 2011 at 10:40 pm

it is twelve squared+twelve=156

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driftermike74 September 20, 2010 at 7:31 am

i need chapter 5!! this game is great!!

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kjgfd January 11, 2009 at 2:41 pm

cool

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Sarah August 20, 2008 at 7:53 am

i couldn’t turn on the cassette player! lame game

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toast? July 24, 2008 at 11:42 am

man 21 minutes and something seconds…

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Derk July 5, 2008 at 3:12 am

@ Chicu.
You have 9 dots working right?
Get it so that the middle one is no lights, and the outer ones are lit.
So just puzzle around, start with pressing the right top corner and advance down and left, you will get the thing.

o o o
o o o
o o o

Thats what it looks like unlit.

x x x
x o x
x x x

Thats the lights you must lit.

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chicu July 3, 2008 at 11:32 am

HOW CAN I SOLVE THE MERMAN THING ?
pleasepleaseplease someone help me : (((

Im stuck !
I’ve done all the other things but that stupid game ;(;(

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meatbun July 2, 2008 at 10:06 pm

This game was very lame and who wants to play Atari!

stu: On the black cassette, note the colored dots. On the lion, just press on the eyes to match the colored dots on the cassette. A keyboard will pop up and all you do is just put the answer of the equation (i.e. twelve square plus twelve is on my cassette. I entered 156).

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stu June 26, 2008 at 9:47 am

im stuck on the lion face bit i dont get it how do u do it sum 1 pleazzzzz tell me wats the sum

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jimbo November 18, 2011 at 10:37 pm

twelve square+twelve=156

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Ryan June 4, 2008 at 12:12 pm

Good game, similar in style an ambiance to Myst

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dan May 23, 2008 at 7:38 pm

stuuuuupid gameee

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moo May 19, 2008 at 7:15 pm

you have to send the merman to the store for milk…he comes back with a cherry slurpee…use that to give the night watchman a “brain-freeze”…after that its pretty simple

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froggergirl31 May 19, 2008 at 4:07 pm

ok so i got to the merman thing and couldnt get it figured out. i tried for like an hour so if anyone knows how to do that hit me up im stuck like chuck!!

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Karry May 13, 2008 at 9:55 pm

Chapter 1 (In living room)
Click the remote on the tv pressing the top left red go to the meerkat channel, i tink its the 8th channel
Click on the bird with the pocket watch ard its neck
Click on the pocket watch and click somewhere to the left of the watch to open it
Click on the picture and do wad it says, the phone is to the left of the person
The tv wil hav the number 11:15. Set the pocket watch to the time by clickin on the tip of its hands. Den aft setting the time, click the top of the pocket watch.
The number 105-40 will be given. Use the remote and use the buttons on the bottom to set the number on the screen. Rember to press the OK button in the middle.

End of Chapter 1

Chapter 2
{Facing Hut} — Turn right. Pull anchor, enter hole.

{In Boat} — Grab lantern hanging in hall. In the left room: Pick up shovel, go back. In the right room: Take battery, go back. Exit ship, turn left.

{Facing Hut} — Enter hut, click on metal detector (bottom left). Put battery in top right. Press power button, then pick up. Leave hut and go up sand path.

{Outside Cave} — Click on metal detector. Scan around sand until you pinpoint the metal. Using shovel, dig up key. Return to boat.

{In Boat} — Go back to left room. Pry open loose board on wall (bottom right). Use key to open box. Take magnifying glass, code sheet. Return to beach and face hut.

{Facing Hut} –Turn left. Pull down, then pick up dead (brown) palm branch. Turn right, put palm branch on fire pit. Use magnifying glass to ignite palm frond. Drag lantern over fire. Lantern should now be lit. Go right, enter cave.

{In Cave} — Just above inventory, pick up light blue decoder tube. Put the code sheet in the tube. On right side of tube, you will be given the option to scroll up or scroll down. Scroll down to 11 (the Roman numerals XI were written outside the cave). Now for the tricky part.

{In First Room, Cave} — Look at decoder. Notice that the second symbol on row 11 looks like the room of the cave you are in (like a goat). A right arrow is matched with this symbol. Go right. Now you must take out the decoder again (do this in every room). The next room looks like an owl, and the symbol for the owl is matched with a left arrow. Go left. Now we see a stone face. Get out decoder. Go in appropriate direction. Continue until you see a parrot.

End of chapter 2

Chapter 3
Go left and collect ladder. Play with beetle and get it on the fern. Collect beetle.
Go right (note parrot and fruit) and enter tree house.
Go left and talk to Tommy. Get book and cassette. Read book.
In kitchen get glass shard from mobile and exit tree house to visit parrot.
Dazzle parrot with glass shard and collect fruit.
Return to tree house and make concoction. Turn on kettle and fill bowl with ingredients and mash. Collect cassette tape.
Visit Tommy.
Go to computer desk. Click on tape player, turn it on and select pink tape. When it glows, click and it will enter tape player. Click switch to turn on music. Toucan dances and falls off.
Exit tree house and see what has happened to toucan and see lion face in tree.
Return to tree house and desk. Examine black tape, see coloured dots and track name is an equation.
Click tape player and black tape, when it glows click and it will change tapes. Play tape. Do not turn it off.
Exit tree house and look at lion. Change eye colours to the dots on the tape and press chin. Enter sum of equation and press enter. Collect goodies.
Put on glasses and go left until you see a password.
Remove glasses and return to tree house.
Turn on spoke and spell. Enter word and symbol and press enter. Get LED.
Pick up red Merman, turn on switch right side and play game. Get all the outside lights on and the middle one off. Collect keypad.
Pick up circuit board by tape player and assemble components. Plug in computer, turn on TV and computer…if it is fuzzy wait. Click computer and play game. Middle button for fire power. Collect gold and find castle. Enter and get interface.
Visit Tommy. Visit parrot and dazzle with glass shard until he goes left. Sea appears, and go forward.

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HeatherLee May 7, 2008 at 8:50 pm

You have to pick up the remote and change the top number to 105, and the bottom number to 40.
I got those numbers by clicking on the top button on the watch, btw.

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Anonymous May 4, 2008 at 5:16 am

I cant even get out of his living room…
I dont know what number to put into the tv, where it says destination 11.15, I changed the time on the watch to that, nothing happened, and it wont let you make the numbers on the tv that… I quite like the game though!

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He April 30, 2008 at 5:02 am

this game sux

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molly April 27, 2008 at 8:41 pm

just finished!! awesome but i needed a bit of jelp lol if you have any trouble with the game you shpuld reload…

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GEORGE April 26, 2008 at 10:15 am

I CALL THE NUMBER 555-3951 BUT NOTHING HAPPENS ! WHAT CAN I DO ?

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pete April 19, 2008 at 5:06 pm

wtf… it loads and then it all just goes black cept for the ads above it… any1 help??

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Jessiie April 19, 2008 at 8:08 am

1. Go left and collect ladder. Play with beetle and get it on the fern. Collect beetle.
2. Go right (note parrot and fruit) and enter tree house.
3. Go left and talk to Tommy. Get book and cassette. Read book.
4. In kitchen get glass shard from mobile and exit tree house to visit parrot.
5. Dazzle parrot with glass shard and collect fruit.
6. Return to tree house and make concoction. Turn on kettle and fill bowl with ingredients and mash. Collect cassette tape.
7. Visit Tommy.
8. Go to computer desk. Click on tape player, turn it on and select pink tape. When it glows, click and it will enter tape player. Click switch to turn on music. Toucan dances and falls off.
9. Exit tree house and see what has happened to toucan and see lion face in tree.
10. Return to tree house and desk. Examine black tape, see coloured dots and track name is an equation.
11. Click tape player and black tape, when it glows click and it will change tapes. Play tape. Do not turn it off.
12. Exit tree house and look at lion. Change eye colours to the dots on the tape and press chin. Enter sum of equation and press enter. Collect goodies.
13. Put on glasses and go left until you see a password.
14. Remove glasses and return to tree house.
15. Turn on spoke and spell. Enter word and symbol and press enter. Get LED.
16. Pick up red Merman, turn on switch right side and play game. Get all the outside lights on and the middle one off. Collect keypad.
17. Pick up circuit board by tape player and assemble components. Plug in computer, turn on TV and computer…if it is fuzzy wait. Click computer and play game. Middle button for fire power. Collect gold and find castle. Enter and get interface.
18. Visit Tommy. Visit parrot and dazzle with glass shard until he goes left. Sea appears, and go forward……Next chapter LEEPIT

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js3k April 17, 2008 at 6:41 am

I Googled for Tipping Point Chapter 3 Walkthrough and found one. In it there are 18 steps, and on the 17th you have to use the Merman keypad to play an old game on the monitor. That’s as far as I got. :-(

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heather April 17, 2008 at 4:21 am

You get the start button from the guy in the tree after you make the medicine and give it to him; look at the tape, there is a blue and red dot and “twelve squared plus twelve” which is 156, now to see the lion below the tree you have to put in pink tape and the bird will dance and fall off tree. leave tree house and touch the bird that fell he will then chew the plant and you will see the lion head. Play the black tape in order for the lions eyes to light up; left eye “blue” right eye “red” a keypad will drop then enter 156. You will get red sunglasses, the stop button, and battery. To get the keypad you have to play the “Merman” I don’t know the order of that but if you get it right the keypad on it will fall off. I hope this helped. If not, I’m sorry. I had to do it on my own. It was fun, I really enjoyed it.

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Anonymous April 16, 2008 at 5:37 am

anyone figured out how to finish the divice to find his dad, iv got the red thing attached to the circut bored and the start button attatched to the circut board but still stuck with 2 useless tapes

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Anonymous April 15, 2008 at 4:57 pm

HOW DID U LIGHT THE FIRE PIT?

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geerte April 15, 2008 at 11:03 am

I’ve managed to make a flame and light the lantern and i’ve found a decoder device in the caves. I just don’t get the code.
Someone does?

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geerte April 15, 2008 at 10:49 am

I found it in the ship. It’s really easy to find. The ship is reachable from the hut view. You’ll have to go right there. Then you’ll have to click the anker and it will fall out. You can go trough the gap and the latern will be on you right.

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Jessiie April 15, 2008 at 10:00 am

where did yew find the lanturn

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geerte April 15, 2008 at 8:27 am

cab anybody help me?
If got a latern and a fire pit with a palm leave, but i can’t find out how to make a fire or a flame in my latern.

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bored April 15, 2008 at 3:33 am

this is the dumbest game I have eva played. anonymous, lala and jamious – thanks for your help…NOT!

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jamious April 14, 2008 at 7:05 pm

3rd

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lala April 14, 2008 at 12:32 pm

2nd

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Anonymous April 14, 2008 at 7:02 am

1st

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