Symon is a point and click adventure game that tells the story of a paralyzed hospital patient. The only thing he can do is to sleep and dream, which leads him to a place with bits and pieces of his memories and populated with unusual characters. Through out the dreamscape, where he explore and tries to reconcile his troubled past.
Each dream world is populated with characters and objects that represent the player character’s broken past. Each time he returns to the dream state, the puzzles are different, so every play through is different. While most traditional adventure game puzzles are hard-coded, Symon aims to bring a fresh experience through the introduction of procedurally generated puzzles and game-spaces.